Using a single sprite sheet is much more efficient than loading lots of individual images in game development. The idea is that you draw the individual frames of animation for your game characters as separate image files – and then drag and drop them into TexturePacker – whereupon you end up with a single image file and accompanying data file ready to load into your game. I’ve mentioned TexturePacker in a previous blog post however, for those that haven’t used it before, it is a very easy to use application for creating Texture Atlases / Sprite Sheets. Also a link will be provided to the source code. Hello! It’s been far too long since my last blog post, however I’ve had nothing interesting to say – that is until now! Today I will talk about the latest version of TexturePacker, which has a new export option specifically for MonoGame – thus allowing you to easily create animations within your MonoGame apps.įor those who just want to see the results straight away, here is a video of the iOS simulator running a MonoGame animation produced with the help of TexturePacker…īelow I will walk you through how to produce the above application.
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